Gaming in the Classroom

There is a countermovement of teachers who are encouraging digital literacy development in their classroom rather than falling prey to the standardization movement. What is this countermovment offering their students?

Time to play.

For early childhood specialist, play has always been considered an essential part of a child’s overall development, but some teachers are taking the importance of play and combining it with digital literacy.

It’s a movement called gaming, including video games or gaming mentality into the classroom.

Plus, these quest activities allow the students to apply their decoding and reading comprehension skills as they read instructions, understand what’s being said, and apply their knowledge through the quest itself. I think that this will be a great way to show students a practical application of reading.

As teacher open their classrooms to this gaming mentality, they are opening students minds to expand reading to include digital literacy.