I couldn’t have said it better myself.
Gamers understand to make a successful game, they need to do the following:
- Design the game with the user in mind.
- Provide continuous feedback.
- Make it challenging enough that the user is interested, but not impossible that they will quit in frustration. (Flow theory)
- Work with an end in mind.
Sound like a good model for school?
Is there a school out there that doesn’t think of itself first as a business serving parents or public expectations?